Yeah yeah, and so fishing isn't out today.
I've been pretty good about my dates of completion with focused features, however this one i'm purposely going to be a little late on.
I've extended my timeline with the tradeskill system for the Fishing release in order to improve it and to help ensure that I won't have to do rollbacks in the event of exploits or unexpected high progress rates.
While it's currently possible in the system to have a tradeskill session with party members for additional tradeskilling interaction (among new global fishing sounds & catch animations), exp animations on catches, a new floating Skill-Bar in the tradeskill session window (to watch live progress of your fishing skill), the 3 new tools, new fishing shop at newlake for the tools, etc.
However, i'm missing out on the ability for players to leave/rejoin tradeskill sessions for bait-runs, the depletion of global resources (fish in this instance) in each location as players fish to limit resources and increase economic rating while providing expansion to the possibilities with the unlock system and future territory system and lastly, a little more testing on the system itself.
I've only had about 5 minutes to test the system, which would be chaotic for a release.
Please bear with me the next few days as I try to finish what I can on this patch.
ps. This patch includes some other changes, additions, fixes, such as improved logging to help track down what's causing crashes, additional character support in chat, and a few other things. It's a big update!
Ray
